cdk_matrix(3)
- NetBSD Manual Pages
cdk_matrix(3) cdk_matrix(3)
NAME
newCDKMatrix, activateCDKMatrix, injectCDKMatrix, setCDKMatrix, setCD-
KMatrixCell, getCDKMatrixCell, setCDKMatrixCB, setCDKMatrixULChar,
setCDKMatrixURChar, setCDKMatrixLLChar, setCDKMatrixLRChar, setCDKMa-
trixVerticalChar, setCDKMatrixHorizontalChar, setCDKMatrixBoxAttribute,
setCDKMatrixBackgroundColor, drawCDKMatrix, eraseCDKMatrix, cleanCDKMa-
trix, moveToCDKMatrixCell, jumpToCell, destroyCDKMatrix, setCDKMatrix-
PreProcess, setCDKMatrixPostProcess - Creates a managed curses matrix
widget.
SYNOPSIS
cc [ flag ... ] file ... -lcdk [ library ... ]
#include <cdk.h>
CDKMATRIX *newCDKMatrix (CDKSCREEN *cdkscreen, int xpos, int ypos, int
screenRows, int screenCols, int actualRows, int actualCols, char
*title, char **rowTitles, char **colTitles, int *columnWidths, int
*columnTypes, int rowSpace, int colSpace, chtype filler, int dominan-
tAttribute, boolean boxCell, boolean shadow);
int activateCDKMatrix (CDKMATRIX *matrix, chtype * actions);
int injectCDKMatrix (CDKMATRIX *matrix, chtype input);
void setCDKMatrix (CDKMATRIX *matrix, char **info, int rows, int
*columnLengths);
void setCDKMatrixCell (CDKMATRIX *matrix, int row, int col, char
*value);
void getCDKMatrixCell (CDKMATRIX *matrix, int row, int col);
void setCDKMatrixCB (CDKMATRIX *matrix, MATRIXCB callbackFunction);
void setCDKMatrixULChar (CDKMATRIX *,matrix, chtype character);
void setCDKMatrixURChar (CDKMATRIX *,matrix, chtype character);
void setCDKMatrixLLChar (CDKMATRIX *,matrix, chtype character);
void setCDKMatrixLRChar (CDKMATRIX *,matrix, chtype character);
void setCDKMatrixVerticalChar (CDKMATRIX *,matrix, chtype character);
void setCDKMatrixHorizontalChar (CDKMATRIX *,matrix, chtype character);
void setCDKMatrixBoxAttribute (CDKMATRIX *,matrix, chtype character);
void setCDKMatrixBackgroundColor (CDKMATRIX *,matrix, char * color);
void moveCDKMatrix (CDKMATRIX *matrix, int box, int box, boolean rela-
tive, boolean refresh);
void positionCDKMatrix (CDKMATRIX *matrix);
void drawCDKMatrix (CDKMATRIX *matrix, boolean box);
void eraseCDKMatrix (CDKMATRIX *matrix);
void cleanCDKMatrix (CDKMATRIX *matrix);
int moveToCDKMatrixCell (CDKMATRIX *matrix, int row, int col);
int jumpToCell (CDKMATRIX *matrix);
void destroyCDKMatrix (CDKMATRIX *matrix);
void setCDKMatrixPreProcess (CDKMATRIX *matrix, PROCESSFN callback,
void * data);
void setCDKMatrixPostProcess (CDKMATRIX *matrix, PROCESSFN callback,
void * data);
void bindCDKObject (EObjectType widgetType, void *object, chtype key,
BINDFN function, void *data);
DESCRIPTION
The Cdk matrix widget creates a matrix widget. The following are func-
tions which create or manipulate the Cdk matrix box widget.
AVAILABLE FUNCTIONS
CDKMATRIX *newCDKMatrix (CDKSCREEN *screen, int xpos, int ypos, int
screenRows, int screenCols, int actualRows, int actualCols, char
*title, char **rowTitles, char **colTitles, int *colWidths, int
*colTypes, int rowSpace, int colSpace, chtype filler, int dominantAt-
tribute, boolean boxMatrix, boolean boxCell, boolean shadow);
This function creates a pointer to a matrix widget. The screen
parameter is the screen you wish this widget to be placed in. The
parameter xpos controls the placement of the object along the hori-
zontal axis. This parameter can accept an integer value or one of
the pre-defined values of LEFT, RIGHT, and CENTER. The parameter
ypos controls the placement of the object along the vertical axis.
This parameter can accept an integer value or one of the pre-defined
values of TOP, BOTTOM, and CENTER. The parameters screenRows and
screenCols are the number of rows and columns to be displayed on the
screen respectively; where actualRows and actualCols are the number
of actual rows and columns the matrix has. The title parameter is
the string which will be displayed at the top of the widget. The
title can be more than one line; just provide a carriage return
character at the line break. The two parameters rowTitles and colTi-
tles are the titles along the row and columns respectively. The
parameter columnWidths is an array of integers stating how wide the
individual columns are to be. The parameter columnTypes is an array
of int which correspond to the individual column display types. The
values of the array should be assigned a value of type EDisplayType.
(it is only declared an int out of convenience) The following table
outlines valid values for this field and what the result is.
Display_Type Result
vCHAR Only accepts alphabetic characters.
vLCHAR Only accepts alphabetic characters.
Maps the character to lower case
when a character has been accepted.
vUCHAR Only accepts alphabetic characters.
Maps the character to upper case
when a character has been accepted.
vHCHAR Only accepts alphabetic characters.
Displays a . when a character
has been accepted.
vUHCHAR Only accepts alphabetic characters.
Displays a . and maps the
character to upper case when a
character has been accepted.
vLHCHAR Only accepts alphabetic characters.
Displays a . and maps the
character to lower case when a
character has been accepted.
vINT Only accepts numeric characters.
vHINT Only accepts numeric characters.
Displays a . when a character
has been accepted.
vMIXED Accepts any character types.
vLMIXED Accepts any character types.
Maps the character to lower case
when an alphabetic character has
been accepted.
vUMIXED Accepts any character types.
Maps the character to upper case
when an alphabetic character has
been accepted.
vHMIXED Accepts any character types.
Displays a . when a character
has been accepted.
vLHMIXED Accepts any character types.
Displays a . and maps the
charac}er to lower case when a
character has been accepted.
vUHMIXED Accepts any character types.
Displays a . and maps the
character to upper case when a
character has been accepted.
vVIEWONLY Uneditable field.
The parameters rowSpace and colSpace dictate how much white space is
to be between rows and columns respectively. The filler option is
the character to use in empty space within a cell. The parameter
dominantAttribute states which between the two, the rows or the col-
umns, will have the dominant character attributes. This is stated
when a cell has both a row attribute and a column attribute. If the
value of the parameter dominantAttribute is set to ROW then the
attribute of the row will be displayed. If it is set to COL then the
column's attributes will be displayed instead. The boxMatrix parame-
ter states whether the widget will be drawn with a box around it or
not. The boxCell parameter states whether or not the individual
cells will have boxes drawn around them. The shadow parameter
accepts a boolean value to turn the shadow on or off around this
widget. If the widget could not be created then a NULL pointer is
returned.
int activateCDKMatrix (CDKMATRIX *matrix, chtype *actions);
This function activates the matrix widget and lets the user interact
with the widget. The parameter matrix is a pointer to a non-NULL
matrix widget. If the actions parameter is passed with a non-NULL
value, the characters in the array will be injected into the widget.
To activate the widget interactively pass in a NULL pointer for
actions. If the character entered into this widget is RETURN then
this function will return 1. It will also set the structure member
exitType to vNORMAL. If the character entered into this widget was
ESCAPE then the widget will return a value of -1 and the structure
member exitType will be set to vESCAPE_HIT. The matrix cell contents
can be retrieved by using the info array of the matrix widget.
int injectCDKMatrix (CDKMATRIX *matrix, chtype character);
This function injects a single character into the widget. The param-
eter matrix is a pointer to a non-NULL matrix widget. The parameter
character is the character to inject into the widget. If the charac-
ter injected into this widget was RETURN then this function will
return 1. It will also set the structure member exitType to vNOR-
MAL. If the character entered into this widget was ESCAPE then the
widget will return a value of -1 and the structure member exitType
will be set to vESCAPE_HIT. Any other character injected into the
widget will set the structure member exitType to vEARLY_EXIT and the
function will return -1. The matrix cell contents can be retrieved
by using the info array of the matrix widget.
void setCDKMatrix (CDKMATRIX *matrix, char **info, int rows, int
*columnLengths);
This function lets the programmer modify certain elements of an
already defined matrix widget. The parameter info is an array of
char * which contains the cell information. The parameter rows has
the number of rows the parameter info contains, while columnLengths
has the lengths of the individual columns in info.
void setCDKMatrixCell (CDKMATRIX *matrix, int row, int col, char
*value);
This sets the contents of the cell located by the row and col pair.
The value of the cell will be set to value.
char *getCDKMatrixCell (CDKMATRIX *matrix, int row, int col);
This returns the contents of the cell located by the row and col
pair.
void setCDKMatrixCB (CDKMATRIX *matrix, MATRIXCB callbackFunction);
This function allows the programmer to set a different widget input
handler. The parameter callbackFunction is of type MATRIXCB. The
current default function is CDKMatrixCallBack.
void setCDKMatrixULChar (CDKMATRIX *matrix, chtype character);
This function sets the upper left hand corner of the widgets box to
the given character.
void setCDKMatrixURChar (CDKMATRIX *matrix, chtype character);
This function sets the upper right hand corner of the widgets box to
the given character.
void setCDKMatrixLLChar (CDKMATRIX *matrix, chtype character);
This function sets the lower left hand corner of the widgets box to
the given character.
void setCDKMatrixLRChar (CDKMATRIX *matrix, chtype character);
This function sets the lower right hand corner of the widgets box to
the given character.
void setCDKMatrixVerticalChar (CDKMATRIX *matrix, chtype character);
This function sets the vertical drawing character for the box to the
given character.
void setCDKMatrixHorizontalChar (CDKMATRIX *matrix, chtype character);
This function sets the horizontal drawing character for the box to
the given character.
void setCDKMatrixBoxAttribute (CDKMATRIX *matrix, chtype attribute);
This function sets the attribute of the box.
void setCDKMatrixBackgroundColor (CDKMATRIX *matrix, char *color);
This sets the background color of the widget. The parameter color is
in the format of the Cdk format strings. To get more information
look at the cdk_display manual page.
void moveCDKMatrix (CDKMATRIX *matrix, int xpos, int ypos, boolean rel-
ative, boolean refresh);
This function moves the given widget to the given position. The
parameters xpos and ypos is the new position of the widget. The
parameter xpos can accept an integer value or one of the pre-defined
values of TOP, BOTTOM, and CENTER. The parameter ypos can accept an
integer value or one of the pre-defined values of LEFT, RIGHT, and
CENTER. The parameter relative states whether the xpos/ypos pair is
a relative move or an absolute move. For example if xpos = 1 and
ypos = 2 and relative = TRUE, then the widget would move one row
down and two columns right. If the value of relative was FALSE then
the widget would move to the position (1,2). Do not use the values
of TOP, BOTTOM, LEFT, RIGHT, or CENTER when relative = TRUE. (weird
things may happen). The final parameter refresh is a boolean value
which states whether the widget will get refreshed after the move or
not.
void positionCDKMatrix (CDKMATRIX *matrix);
This function allows the user to move the widget around the screen
via the cursor/keypad keys. The following key bindings can be used
to move the widget around the screen.
Key Bindings
Key Action
Up Arrow Moves the widget up one line.
Down Arrow Moves the widget down one line.
Left Arrow Moves the widget left one column
Right Arrow Moves the widget right one column
Keypad-1 Moves the widget down one line
and left one column.
Keypad-2 Moves the widget down one line.
Keypad-3 Moves the widget down one line
and right one column.
Keypad-4 Moves the widget left one column
Keypad-5 Centers the widget both vertically
and horizontally.
Keypad-6 Moves the widget right one column
Keypad-7 Moves the widget up one line
and left one column.
Keypad-8 Moves the widget up one line.
Keypad-9 Moves the widget up one line
and right one column.
t Moves the widget to the top of the screen.
b Moves the widget to the bottom of the screen.
l Moves the widget to the left of the screen.
r Moves the widget to the right of the screen.
c Centers the widget between the left and
right of the window.
C Centers the widget between the top and
bottom of the window.
Escape Returns the widget to its original position.
Return Exits the function and leaves the widget
where it was.
Keypad means that if the keyboard you are using has a keypad,
then the Num-Lock light has to be on in order to use the keys as
listed. (The numeric keys at the top of the keyboard will work as
well.)
void drawCDKMatrix (CDKMATRIX *matrix, boolean box);
This function draws the matrix widget on the screen. The box
option draws the widget with or without a box.
void eraseCDKMatrix (CDKMATRIX *matrix);
This function removes the widget from the screen. This does
NOT destroy the widget.
void cleanCDKMatrix (CDKMATRIX *matrix);
This function clears the information from the field.
int moveToCDKMatrixCell (CDKMATRIX *matrix, int row, int col);
This function jumps to the given cells dictated by the parame-
ters row and col. It returns a value of TRUE or FALSE depend-
ing if the move was successful or not.
int jumpToCell (CDKMATRIX *matrix);
This function provides an interactive method of moving to a
cell. It pops up a scale widget and asks which cell the user
wants to go to. Then it performs the jump.
void destroyCDKMatrix (CDKMATRIX *matrix);
This function removes the widget from the screen and frees up
any memory the object may be using.
void setCDKMatrixPreProcess (CDKMATRIX *matrix, PROCESSFN func-
tion, void *data);
This function allows the user to have the widget call a func-
tion after a key is hit and before the key is applied to the
widget. The parameter function if of type PROCESSFN. The
parameter data is a pointer to void. To learn more about pre-
processing read the cdk_process manual page.
void setCDKMatrixPostProcess (CDKMATRIX *matrix, PROCESSFN func-
tion, void *data);
This function allows the user to have the widget call a func-
tion after the key has been applied to the widget. The param-
eter function if of type PROCESSFN. The parameter data is a
pointer to void. To learn more about post-processing read the
cdk_process manual page.
void bindCDKObject (EObjectType widgetType, void *object, char
key, BINDFN function, void *data);
This function allows the user to create special key bindings.
The widgetType parameter is a defined type which states what
Cdk object type is being used. To learn more about the type
EObjectType read the cdk_binding manual page. The object
parameter is the pointer to the widget object. The key is the
character to bind. The function is the function type. To learn
more about the key binding callback function types read the
cdk_binding manual page. The last parameter data is a pointer
to any data that needs to get passed to the callback function.
KEY BINDINGS
When the widget is activated there are several default key bindings
which will help the user enter or manipulate the information quickly.
The following table outlines the keys and their actions for this wid-
get.
Key Action
Left Arrow Moves one cell to the left.
Right Arrow Moves the cell to the right.
Tab Moves the cell to the right.
Up Arrow Moves one cell up.
Down Arrow Moves one cell down.
Next Page Moves one page forward.
Ctrl-F Moves one page forward.
Prev Page Moves one page backward.
Ctrl-B Moves one page backward.
Ctrl-G Calls the function jumpToCell and requests which
cell the user wishes to jump to.
Ctrl-P Pastes whatever is in the paste buffer, into the
current cell.
Ctrl-K Cuts the contents from the current cell and saves a
copy in the paste buffer.
Ctrl-T Copies the contents of the current cell into the
paste buffer.
Ctrl-E Erases the contents of the current cell.
Delete Deletes the character to the left of the cursor.
Backspace Deletes the character to the left of the cursor.
Ctrl-H Deletes the character to the left of the cursor.
Return Exits the widget and returns 1. This also sets
the structure member exitType in the
widget pointer to the value of vNORMAL.
Escape Exits the widget and returns -1. This also sets
the structure member exitType in the widget
pointer to the value of vESCAPE_HIT.
Ctrl-L Refreshes the screen.
SEE ALSO
cdk(3), cdk_binding(3), cdk_display(3), cdk_screen(3)
NOTES
The header file <cdk.h> automatically includes the header files
<curses.h>, <stdlib.h>, <string.h>, <ctype.h>, <unistd.h>, <dirent.h>,
<time.h>, <errno.h>, <pwd.h>, <grp.h>, <sys/stat.h>, and <sys/types.h>.
The <curses.h> header file includes <stdio.h> and <unctrl.h>.
If you have Ncurses installed on your machine add -DNCURSES to the com-
pile line to include the Ncurses header files instead.
24 April 1997 cdk_matrix(3)
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