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TETRIS(6) NetBSD Games Manual TETRIS(6)
Powered by man-cgi (2021-06-01).
Maintained for NetBSD
by Kimmo Suominen.
Based on man-cgi by Panagiotis Christias.
tetris -- the game of tetris
tetris [-bps] [-k keys] [-l level]
The tetris command is a display-based game. The object is to fit the
shapes together forming complete rows, which then vanish. When the
shapes fill up to the top, the game ends. You can optionally select a
level of play, or custom-select control keys.
The default level of play is 2.
The default control keys are as follows:
j move left
k rotate 1/4 turn counterclockwise
l move right
The options are as follows:
-b By default, shapes are displayed colorfully if the user's CRT
supports color. The -b option can be used to restore the tradi-
tional black-and-white behavior.
-k The default control keys can be changed using the -k option. The
keys argument must have the seven keys in order, and, remember to
quote any space or tab characters from the shell. For example:
tetris -l 2 -k 'jkl pqn'
will play the default games, i.e. level 2 and with the default
control keys. The current key settings are displayed at the bot-
tom of the screen during play.
-l Select a level of play.
-s Display the top scores.
-p Switch on previewing of the shape that will appear next.
At the start of the game, a shape will appear at the top of the screen,
falling one square at a time. The speed at which it falls is determined
directly by the level: if you select level 2, the blocks will fall twice
per second; at level 9, they fall 9 times per second. (As the game goes
on, things speed up, no matter what your initial selection.) When this
shape ``touches down'' on the bottom of the field, another will appear at
You can move shapes to the left or right, rotate them counterclockwise,
or drop them to the bottom by pressing the appropriate keys. As you fit
them together, completed horizontal rows vanish, and any blocks above
fall down to fill in. When the blocks stack up to the top of the screen,
the game is over.
You get one point for every block you fit into the stack, and one point
for every space a block falls when you hit the drop key. (Dropping the
blocks is therefore a good way to increase your score.) Your total score
is the product of the level of play and your accumulated points -- 200
points on level 3 gives you a score of 600. Each player gets at most one
entry on any level, for a total of nine scores in the high scores file.
Players who no longer have accounts are limited to one score. Also,
scores over 5 years old are expired. The exception to these conditions
is that the highest score on a given level is always kept, so that fol-
lowing generations can pay homage to those who have wasted serious
amounts of time.
The score list is produced at the end of the game. The printout includes
each player's overall ranking, name, score, and how many points were
scored on what level. Scores which are the highest on a given level are
marked with asterisks ``*''.
/var/games/tetris.scores high score file
Adapted from a 1989 International Obfuscated C Code Contest winner by
Chris Torek and Darren F. Provine.
Manual adapted from the original entry written by Nancy L. Tinkham and
Darren F. Provine.
Code for previewing next shape added by Hubert Feyrer in 1999.
The higher levels are unplayable without a fast terminal connection.
NetBSD 9.2 February 18, 2015 NetBSD 9.2